ADD: Split players into two teams internally

This commit is contained in:
2025-03-16 10:32:55 +01:00
parent e13aa33dd6
commit 2022ee504d
4 changed files with 49 additions and 18 deletions

10
main.py
View File

@@ -1,6 +1,7 @@
from models.game import Game
from models.match import Match
from models.player import Player
from models.team import Team
def main():
import demoparser2
@@ -12,10 +13,15 @@ def main():
players = demo_parser.parse_player_info()
start_tick = int(input())
m = Match(map_name, game_info)
team_1 = Team()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
m.tick = start_tick
for index, row in players.iterrows():
m.add_player(Player(row["name"], row["steamid"]))
if row["team_number"] == 1:
team_1.add_player(Player(row["name"], row["steamid"]))
else:
team_2.add_player(Player(row["name"], row["steamid"]))
game = Game(m)

View File

@@ -1,6 +1,7 @@
import pygame
from models.match import Match
from models.player import Player
from models.team import Team
from controllers.map_coord_controller import MapCoordController
from controllers.image_coord_controller import ImageCoordController
from utils.json_object import JSONObject
@@ -73,7 +74,7 @@ class Game:
text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255))
self.screen.blit(text, (10, 50))
for player in self.match.players:
for player in self.match.get_players():
if player.dead:
continue
mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
@@ -105,10 +106,15 @@ if __name__ == "__main__":
players = demo_parser.parse_player_info()
start_tick = int(input())
m = Match(map_name, game_info)
team_1 = Team()
team_2 = Team()
m = Match(map_name, game_info, team_1, team_2)
m.tick = start_tick
for index, row in players.iterrows():
m.add_player(Player(row["name"], row["steamid"]))
if row["team_number"] == 1:
team_1.add_player(Player(row["name"], row["steamid"]))
else:
team_2.add_player(Player(row["name"], row["steamid"]))
game = Game(m)

View File

@@ -1,8 +1,11 @@
from models.player import Player
from models.team import Team
class Match:
def __init__(self, map_name, game_info, tick_rate=64):
self.players = []
def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
self.team_1 = team_1
self.team_2 = team_2
self.map_name = map_name
self.tick = 1
@@ -14,15 +17,6 @@ class Match:
self.game_info = game_info # pd dataframe sorted by tick
self.tick_rate = tick_rate
def add_player(self, player: Player) -> None:
self.players.append(player)
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_player_positions()
self._update_round()
def _update_player_positions(self) -> None:
# inefficient, might need to change
@@ -30,7 +24,7 @@ class Match:
if self.current_tick.empty:
return
for player in self.players:
for player in self.get_players():
player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
@@ -42,3 +36,12 @@ class Match:
if self.current_tick.empty:
return
self.round = self.current_tick["team_rounds_total"].values[0]
def next_tick(self) -> None:
self.tick += 1
self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
self._update_player_positions()
self._update_round()
def get_players(self) -> list[Player]:
return self.team_1.players + self.team_2.players

16
models/team.py Normal file
View File

@@ -0,0 +1,16 @@
from models.player import Player
class Team:
def __init__(self):
self.players = []
self.is_ct = False
self.score = 0
def add_player(self, player: Player):
self.players.append(player)
def remove_player(self, player: Player):
self.players.remove(player)
def set_ct(self, is_ct: bool):
self.is_ct = is_ct