ADD: Split players into two teams internally
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@@ -1,6 +1,7 @@
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import pygame
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from models.match import Match
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from models.player import Player
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from models.team import Team
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from controllers.map_coord_controller import MapCoordController
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from controllers.image_coord_controller import ImageCoordController
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from utils.json_object import JSONObject
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@@ -73,7 +74,7 @@ class Game:
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text = self.font.render(f"Round: {self.match.round}", True, (255, 255, 255))
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self.screen.blit(text, (10, 50))
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for player in self.match.players:
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for player in self.match.get_players():
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if player.dead:
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continue
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mapped_x, mapped_y = self.map_coord_controller.map_to_screen(player.x, player.y)
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@@ -105,10 +106,15 @@ if __name__ == "__main__":
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players = demo_parser.parse_player_info()
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start_tick = int(input())
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m = Match(map_name, game_info)
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team_1 = Team()
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team_2 = Team()
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m = Match(map_name, game_info, team_1, team_2)
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m.tick = start_tick
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for index, row in players.iterrows():
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m.add_player(Player(row["name"], row["steamid"]))
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if row["team_number"] == 1:
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team_1.add_player(Player(row["name"], row["steamid"]))
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else:
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team_2.add_player(Player(row["name"], row["steamid"]))
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game = Game(m)
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@@ -1,8 +1,11 @@
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from models.player import Player
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from models.team import Team
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class Match:
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def __init__(self, map_name, game_info, tick_rate=64):
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self.players = []
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def __init__(self, map_name, game_info, team_1: Team, team_2: Team, tick_rate=64):
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self.team_1 = team_1
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self.team_2 = team_2
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self.map_name = map_name
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self.tick = 1
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@@ -14,15 +17,6 @@ class Match:
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self.game_info = game_info # pd dataframe sorted by tick
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self.tick_rate = tick_rate
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def add_player(self, player: Player) -> None:
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self.players.append(player)
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def next_tick(self) -> None:
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self.tick += 1
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self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
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self._update_player_positions()
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self._update_round()
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def _update_player_positions(self) -> None:
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# inefficient, might need to change
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@@ -30,7 +24,7 @@ class Match:
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if self.current_tick.empty:
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return
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for player in self.players:
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for player in self.get_players():
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player.x = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Y"].values[0]
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player.y = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["X"].values[0]
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player.z = self.current_tick[self.current_tick["player_steamid"] == player.steam_id]["Z"].values[0]
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@@ -41,4 +35,13 @@ class Match:
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def _update_round(self) -> None:
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if self.current_tick.empty:
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return
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self.round = self.current_tick["team_rounds_total"].values[0]
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self.round = self.current_tick["team_rounds_total"].values[0]
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def next_tick(self) -> None:
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self.tick += 1
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self.current_tick = self.game_info[self.game_info["tick"] == self.tick]
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self._update_player_positions()
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self._update_round()
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def get_players(self) -> list[Player]:
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return self.team_1.players + self.team_2.players
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16
models/team.py
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16
models/team.py
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@@ -0,0 +1,16 @@
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from models.player import Player
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class Team:
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def __init__(self):
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self.players = []
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self.is_ct = False
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self.score = 0
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def add_player(self, player: Player):
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self.players.append(player)
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def remove_player(self, player: Player):
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self.players.remove(player)
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def set_ct(self, is_ct: bool):
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self.is_ct = is_ct
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