REPLACE CS2 logo to be more visible

This commit is contained in:
2025-04-27 12:35:01 +02:00
parent efdaee6147
commit 0c2c8bc3e1
3 changed files with 5 additions and 4 deletions

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Width:  |  Height:  |  Size: 39 KiB

After

Width:  |  Height:  |  Size: 3.1 KiB

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@@ -21,7 +21,7 @@ def main():
"show_names": True
},
"styling": {
"font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 36),
"font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 30),
"small_font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 15),
"button_colour": (200, 200, 200),
"pressed_button_colour": (150, 150, 150),

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@@ -17,8 +17,9 @@ class StartMenu(GameState):
self.default_button_width = self.screen.get_width() * 0.8
# logo
self.logo = pygame.image.load("assets/logo.png")
self.logo = pygame.transform.scale(self.logo, (self.screen.get_width() * 0.8, self.screen.get_height() * 0.2))
self.logo = pygame.image.load("assets/logo.png").convert_alpha()
self.logo_scale = 0.7
self.logo = pygame.transform.smoothscale(self.logo, (self.logo.get_rect().size[0] * self.logo_scale, self.logo.get_rect().size[1] * self.logo_scale))
# buttons
self.upload_demo_button = Button(self.default_button_start_x,
@@ -129,7 +130,7 @@ class StartMenu(GameState):
self.upload_demo_button.draw(self.screen)
self.settings_button.draw(self.screen)
self.quit_button.draw(self.screen)
self.screen.blit(self.logo, (self.screen.get_width() * 0.1, 50))
self.screen.blit(self.logo, ((self.screen.get_width() // 2) - (self.logo.get_width() // 2), 30))
self.manager.draw_ui(self.screen)