REPLACE CS2 logo to be more visible
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BIN
assets/logo.png
BIN
assets/logo.png
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 3.1 KiB |
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main.py
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main.py
@@ -21,7 +21,7 @@ def main():
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"show_names": True
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"show_names": True
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},
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},
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"styling": {
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"styling": {
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"font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 36),
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"font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 30),
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"small_font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 15),
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"small_font": pygame.font.Font("assets/fonts/Metropolis-Regular.ttf", 15),
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"button_colour": (200, 200, 200),
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"button_colour": (200, 200, 200),
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"pressed_button_colour": (150, 150, 150),
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"pressed_button_colour": (150, 150, 150),
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@@ -17,8 +17,9 @@ class StartMenu(GameState):
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self.default_button_width = self.screen.get_width() * 0.8
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self.default_button_width = self.screen.get_width() * 0.8
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# logo
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# logo
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self.logo = pygame.image.load("assets/logo.png")
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self.logo = pygame.image.load("assets/logo.png").convert_alpha()
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self.logo = pygame.transform.scale(self.logo, (self.screen.get_width() * 0.8, self.screen.get_height() * 0.2))
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self.logo_scale = 0.7
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self.logo = pygame.transform.smoothscale(self.logo, (self.logo.get_rect().size[0] * self.logo_scale, self.logo.get_rect().size[1] * self.logo_scale))
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# buttons
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# buttons
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self.upload_demo_button = Button(self.default_button_start_x,
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self.upload_demo_button = Button(self.default_button_start_x,
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@@ -129,7 +130,7 @@ class StartMenu(GameState):
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self.upload_demo_button.draw(self.screen)
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self.upload_demo_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.quit_button.draw(self.screen)
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self.quit_button.draw(self.screen)
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self.screen.blit(self.logo, (self.screen.get_width() * 0.1, 50))
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self.screen.blit(self.logo, ((self.screen.get_width() // 2) - (self.logo.get_width() // 2), 30))
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self.manager.draw_ui(self.screen)
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self.manager.draw_ui(self.screen)
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