ADD quit button
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@@ -33,6 +33,14 @@ class StartMenu(GameState):
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self.settings_button.set_text("Settings")
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self.settings_button.set_text("Settings")
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self.settings_button.set_font_size(40)
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self.settings_button.set_font_size(40)
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self.quit_button = Button(self.default_button_start_x,
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450,
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self.default_button_width,
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50,
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pygame.quit)
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self.quit_button.set_text("Quit")
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self.quit_button.set_font_size(40)
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# file dialog
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# file dialog
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self.file_dialog = None
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self.file_dialog = None
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self.demo_file = None
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self.demo_file = None
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@@ -83,6 +91,7 @@ class StartMenu(GameState):
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if not self.file_dialog:
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if not self.file_dialog:
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self.upload_demo_button.handle_event(event)
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self.upload_demo_button.handle_event(event)
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self.settings_button.handle_event(event)
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self.settings_button.handle_event(event)
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self.quit_button.handle_event(event)
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self.manager.process_events(event)
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self.manager.process_events(event)
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if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
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if event.type == pygame_gui.UI_FILE_DIALOG_PATH_PICKED:
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@@ -101,6 +110,7 @@ class StartMenu(GameState):
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self.screen.fill((30, 30, 30)) # Clear screen
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self.screen.fill((30, 30, 30)) # Clear screen
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self.upload_demo_button.draw(self.screen)
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self.upload_demo_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.settings_button.draw(self.screen)
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self.quit_button.draw(self.screen)
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self.manager.draw_ui(self.screen)
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self.manager.draw_ui(self.screen)
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